For hundreds of years, vampires have been preying upon the unsuspecting citizens of great cities such as yours, capturing their souls and enslaving them to an eternal nightmare doing their dark master’s bidding.
You and your group have been called upon by the private investigator, Lawrence “Larry” Knight. He has been tracking a powerful vampire around the globe and has uncovered a sinister plot to begin feeding in your neighborhood. Over the centuries, he has gone by many names – “Azazel,” “Samael,” Alaric,” “Draven.” And now, so as to blend in and raise no suspicions, he intends to materialize at dusk under the name of “Steve.”
Vampire Steve’s minions have obtained several relics that Larry has found across the globe and stored them in Steve’s home so that they could not be used against him. Time is of the essence, as today marks the end of Steve’s “Vampiris Regenerationis,” a period in which a vampire re-generates into human form. During this period, he appears as nothing more than a pile of dirt and ash. At dusk, the relics will be used to call forth the Soul Sphere, and Steve’s reign of terror will begin anew
If you fail, you and your group will become soulless minions of Steve. And that just sounds like a terrible fate, don’t you think?
You have 60 minutes. The clock is ticking.
We can book (or overbook) to whatever size you like, but
please keep in mind the following recommendations on group sizes.
|9+||Do-able. The area is becoming a little crowded. Communication may become muddled.|
|4-8||Ideal. When split into smaller teams, victory is very possible.|
|2-3||Very challenging. Variety of puzzles may seem overwhelming to some.|
|1||Nearly impossible. Not recommended.|
|Scare Rating||Additional Room Notes|
|Not Scary At All||Puzzle Setups: Non-Linear Throughout
Red Herrings: None; However, there are a few props that some may consider to be red herrings
Tips To Conquer The Night Rises